Spellbind App
Sep. 25th, 2017 11:10 pmOOC INFO;
NAME: Courtney
AGE: 21
CONTACT:
CHARACTERS IN GAME: N/A
IC INFO;
CHARACTER NAME: Yuna Yuki
CANON & HISTORY: Yuki Yuna is a Hero
AGE: 14
CANON POINT: After the end of Yuki Yuna is a Hero.
PERSONALITY:
Yuna Yuki has been given great power by God itself in order to be entrusted as its defender and, ultimately, in order to fulfill that duty, had to travel past the edge of the universe and face down Hell itself.
In her spare time, she finds homes for shelter kittens.
For Yuna, though, neither act of heroism is worth less than the other: helping others, whether this mean making sure a kitten has humans that love it or if it means punching out the magical girl monster equivalent of Satan with her own two fists to keep it from ravaging humanity, matters to Yuna more than anything. She takes her duty as a hero very seriously, and it mattered just as much to her when she did volunteer community service as a member of her middle school's Hero Club as it did when she was made a Hero of the Shinju-sama tasked with defending the world. As such, she takes a lot of personal responsibility for taking care of her friends and doing everything she can to make things better for the people around her. It's her duty to as a hero. Because of how highly she prioritizes taking care of others, though, she tends to be blasé about her own safety, and constantly hurls herself into danger for the sake of others. Her own feelings receive similar treatment, and she's not above telling small lies and pushing aside her own fears and concerns for the sake of someone else's peace of mind.
Working that hard to save the world means having to think it's worth saving, though. Yuna's driven by an unfailing optimism, always finding the silver lining. When she loses her sense of taste, she enjoys the feast the Hero Club is given shortly after by happily focusing on the food's texture; finding out the darkest secrets of the Shinju-sama and its protection of her dying world doesn't disillusion her at all because regardless of her world's horrors, it's still the same world that lets her be with her friends. Because the world is so worth saving for her, she puts her absolute all into saving it. Because the safety of a shelter kitten matters to her just as much as her duty to defend the universe, Yuna gives each just as much effort. That means no matter what, the job gets done: Yuna doesn't give up. Yuna achieves what God itself cannot through sheer force of willpower, never mind all those times she punched her way through monsters and every other problem she faced.
On a more shallow note, Yuna, at the end of the day, is a fourteen-year-old girl. She's silly and impulsive. She gets distracted when she's hungry, and she can be flighty and naive. Her energy can easily become overwhelming. She's quick to behave foolishly, tickling her friends or shoving her magical girl companion down her shirt, to lighten a mood. Though everything she's been through has strengthened her moral convictions regarding heroism and optimism, and her determination is nigh-unshakable, she's still a middle school student who lived a life or normalcy for a long time and has happily returned to simple, fun days with her dearest friends. Because the act of helping a shelter kitten is just as important as saving the universe, her raw strength is just as much a part of her as her silly childishness.
POWERS: Theoretically, Yuna is capable of transforming into a magical girl if and only if she has access to her phone and the Hero Club app (which she won't upon arrival-game). In her magical girl form, Yuna Yuki gets a swanky new outfit as well as abilities like:
- long, gliding jumps that aren't quite flight but are so improbably high and soaring that she gets the effect well enough
- devastating and sometimes literally explosive punches and kicks capable of breaking weird aliens and also the sun apart
- summoning of a number of weird animal companions, called fairies. theoretically, Yuna would have access to these two, each of which are a little bigger than her head. In canon, these fairies can only be seen by fellow magical girls, and while other magical girls can summon them at will, Yuna's fairies tend to just kind of do what they want and appear when they feel like it. In Spellbind, they'd be visible to everyone so long as they were in a high-frequency world.
- essential immortality—the fairies will prevent Yuna from dying at all costs; they block potentially fatal blows and falls by moving in front of or under Yuna and creating barriers that don't absorb enough force to keep the attacks from inflicting pain or smaller wounds, but will make sure she doesn't get speared through the stomach or completely squashed flat or similar
In her magical girl form, Yuna also has access to what basically amounts to a mega evolution or magical girl++ called her mankai. As she fights in her magical girl form, Yuna earns "EXP" and, when her EXP caps (i.e. when her mankai gauge fills) she takes on her mankai form. This form allows her proper flight and hovering, and she gets to pilot a giant punch mecha, for even more devastating punches. She stays in her mankai form basically until she's too beat up to keep fighting.
Accessing her mankai form comes at a cost: once Yuna is back in her regular girl form, she'll have lost use of one of her senses or body parts. After each instance of going mankai, Yuna and other girls have lost their voice, use of one eye, sense of taste, use of both legs, memory, hearing in one ear, and use of one arm. For all intents and purposes, these disabilities are permanent (they are "cured" in canon, but in a way that would be inaccessible in Spellbind) in and out of her transformation. Magical girl transformations do accommodate for lost body parts in some way (i.e. the girl who lost her legs had two long prehensile hair ribbons that could walk, jump, and carry her, as well as lower her to the ground and keep her upright and such as needed). Going mankai isn't something Yuna has any control over, and she can't prevent herself from gaining EXP when in combat as a magical girl.
Additionally, after each time Yuna goes mankai, she gets another fairy.
...Of course, this is all hypothetically contingent on Yuna somehow gaining her special Hero Club phone over the course of the game, and at her current canonpoint, she doesn't have access to it. Unless that happens, Yuna won't actually have access to any of these abilities on high-frequency worlds! I just want my bases covered in the event that a way to acquire her Hero Club phone comes up.
GAME INFO;
MAGIC ABILITY: Super strength! This is pretty self explanatory; Yuna is way strong. She can lift, catch, and carry exceptionally heavy things; jump obnoxiously high (don't skip leg day) (gravity and landing are no less problematic though); and deliver devastating punches and kicks; among the other perks you'd expect to be associated with being obnoxiously physically powerful. Please do not let her jocularly pat you on the back; she knows not the consequences of her actions.
PRICE: A set of five flower pressed bookmarks. These were given to her by her Hero Club friends while she was comatose so they're very important to her!
ACCLIMATION: 8! Yuna is introduced to her magical girl duties when time completely stops all around her, and then a gust of wind sends her and her friends into some kind of nonsensical Madoka-style witch barrier. After a completely normal mundane life, this is kind of a shock, to be honest! Yuna spends a short while crying, watches her friend transform into a magical girl and charge into battle, and then she walks directly into a meteor explosion because she's gonna fight it and then she does.
And she wins.
She isn't even done transforming by the time she's charging in there to punch out a cannonball some kind of horrific alien beast just fired.
This is over the course of, like, not even ten minutes.
She gets points off because Yuna's going to miss the heck out of her Hero Club friends, but she's one heck of a social butterfly so she'll easily find people she'll care deeply about here, too. Additionally, while she's able to fight and defend herself and others, she doesn't have much in the way of practical survival skills; she'll be able to adapt fast, but she's just a kid in many ways and she'll need a lot of help learning what's what.
SAMPLE;
LINKED SAMPLE: from a murdergame earlier this year!